Association of Virtual Worlds

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If you have never been in a virtual world, here is your chance to visit one of the most popular, Second Life, and see how people are using this online environment to address real world environmental issues ranging from tackling climate change to fostering more sustainable consumption patterns. The Second Life Eco-Tour was developed by The Wilson Center and is part of a larger project with the Environmental Protection Agency to explore how computer and video game technologies can be applied to environmental issues. The Eco-Tour was developed by UC/Berkeley graduate student Stephanie Gerson (Sequioa Hax in Second Life) and Charles Lawrence (Geuis Teses in Second Life). It highlights many environmentally oriented areas in Second Life including our very own SciLands.

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Comment by Barry Everett on February 26, 2008 at 10:42am
Thanks, Eric, for putting this on the AVW network. We are hoping to begin the EPA startup on SL soon.

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