“Pay no attention to the man behind the curtain”. You know what movie that is from, right?
There is a very interesting article on The reticule that talks about this concept. Personally, I loved the idea that “The main tenet of their design is not playability but profit and, while this is true of most every game now, they do very little to hide this. The level grind, the uninspired quests, the ludicrously hard boss fights, it all comes together to make you shell out more money for less gratification. In fact, given that most endgames require large groups of players, your input becomes invisible amongst the unbridled throng of spells and people shouting about DPS.”
Read more at
http://gamersrightslawyer.com/2009/10/28/transparency/
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