Association of Virtual Worlds

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Ken Rigby (Tele3DWorld/MellaniuM/InterVerzaL)

Ken Rigby (Tele3DWorld/MellaniuM/InterVerzaL)'s Blog (36)

Certification of VW for "Fit for Purpose" or higher?

If it was necessary to get a airworthiness certificate web.alive would be the only one at present to pass. Solid designed (de-facto) engine, tested for over 6 years in UT, etc. Server-side security, CRM data, usability, automatic VOIP 3D spacial audio embedded, password protection, admin control (ability to kick, ban, etc,) staight of the peg or bespoke environments. See http://mellanium.co.uk/application-areas.php for sample application… Continue

Added by Ken Rigby (Tele3DWorld/MellaniuM/InterVerzaL) on November 27, 2009 at 2:44am — No Comments

Concurrency test at Web.alive

NORTEL's WEB.ALIVE 3D virtual client offers the capability to have over 500 concurrent avatars not only interacting and chatting in an office complex environment but delivering presentations and filesharing among each other at http://apex.projectchainsaw.com Would you be possibly interested in gathering a group of your colleagues together for a full test of the technology on Friday, Novemb… Continue

Added by Ken Rigby (Tele3DWorld/MellaniuM/InterVerzaL) on November 26, 2009 at 3:41pm — No Comments

"Indie" game engines vs De-Facto 3D game engines

"Indie" game engines do not have the stability/past performance record to achieve the required stability for professional applications. Factors of security, functionality, re-usability. tutorials, user knowledge has been acquired and built for over 10 years. Why try to invent the wheel; just find new ways to use it, is the challange now. Costs; we can provide a be-spoke VW using web.alive from £25K and can host for around £1K/Month for 20 peak port users. Why bother to create your own? see… Continue

Added by Ken Rigby (Tele3DWorld/MellaniuM/InterVerzaL) on November 22, 2009 at 3:00am — No Comments

Immersive Environments using Web.Alive

There are game engines, originally created for development of computer/video games, which can be used for non-game virtual worlds. Unreal Engine (UE) by Epic Games ( http://www.unrealtechnology.com ) is probably the strongest, robust and most popular. UE is a complete 3D development framework for PCs, Xbox 360 and PLAYSTATION 3, providing a vast array of core technologies, content creation tools, and support infrastructure. Main features of the Unrea… Continue

Added by Ken Rigby (Tele3DWorld/MellaniuM/InterVerzaL) on November 9, 2009 at 4:21am — No Comments

The Immersive Internet

What is the Immersive Internet? A collection of Emerging Technologies: Virtual worlds and Campuses, immersive learning simulations, serious games, 3 D business Applications Combined with a Social Culture of IMs, twitter, blogs Which deeply engage the user and give people experiences that they feel are real even though in a virtual environment Result: New Dimensions in engagement which will lead to increased workforce collaboration, effectiveness, retention in Employees, customers, partners an… Continue

Added by Ken Rigby (Tele3DWorld/MellaniuM/InterVerzaL) on October 28, 2009 at 5:13pm — No Comments

Web.Alive Immersive Internet (II) Presentation

Web.Alive Immersive Internet (II) Presentation Presentation available at: http://www.box.net/shared/jlhdz56vl2 http://ec3v3.projectchainsaw.com Continue

Added by Ken Rigby (Tele3DWorld/MellaniuM/InterVerzaL) on October 17, 2009 at 5:59am — No Comments

The Immersive Internet

What is the Immersive Internet? A collection of Emerging Technologies: Virtual worlds and Campuses, immersive learning simulations, serious games, 3 D business Applications Combined with a Social Culture of IMs, twitter, blogs Which deeply engage the user and give people experiences that they feel are real even though in a virtual environment Result: New Dimensions in engagement which will lead to increased workforce collaboration, effectiveness, retention in Employees, customers, partners an… Continue

Added by Ken Rigby (Tele3DWorld/MellaniuM/InterVerzaL) on October 16, 2009 at 2:32pm — No Comments

One small step for MellaniuM; one Titanic leap for Virtual Worlds!

MellaniuM Dome Come visit and experience the future! Continue

Added by Ken Rigby (Tele3DWorld/MellaniuM/InterVerzaL) on October 10, 2009 at 10:14am — No Comments

MellaniuM and the eLounge Experience.

Experience a truly virtual 3D on-line shopping experience. Ask your friends to join you, and together explore and learn about displayed products. It is similar to shopping in a retail store except you are on-line and in control of your real time interactive shopping experience. * Create your own personal avatar * Browse and interact with our virtual products * Walk around and share your experience with customers from around the globe * Get support from one of our virtual avatar product speciali… Continue

Added by Ken Rigby (Tele3DWorld/MellaniuM/InterVerzaL) on February 16, 2009 at 3:59am — No Comments

MellaniuM to create content for Web.alive

MellaniuM has secured agreement with NORTEL to create content for their Web.alive virtual world platform. Web.alive is a virtual world software application that provides an enterprise ready, network secured virtual world platform for collaboration, assisted E-Commerce and virtual learning & training applications. web.alive is embedded directly within a web page ensuring users do not have to leave the site to launch the virtual world. Combining stunning 3D graphics and unparalleled in-world… Continue

Added by Ken Rigby (Tele3DWorld/MellaniuM/InterVerzaL) on February 15, 2009 at 8:01am — No Comments

3D Tele-immersive Internet.

3D Tele-immersive Internet. The 3D Tele- Immersive Internet is the term used to describe an evolving technology category. What we once called virtual worlds as a catch-all category now only describes one small piece of the picture. Other important elements are virtual campuses or 3D intranets, immersive simulations, 3D business applications, and serious or industrial games. What these all have in common is that they deeply engage the person who is using them. A combination of these techn… Continue

Added by Ken Rigby (Tele3DWorld/MellaniuM/InterVerzaL) on September 25, 2008 at 12:00pm — No Comments

MellaniuM at Danish Virtual Worlds Workshop.

Mellanium Danish Virtual Worlds Workshop

Interview with Joe Rigby (from Canada), the Marketing Manager of MellaniuM Ltd which is based in Preston,… Continue

Added by Ken Rigby (Tele3DWorld/MellaniuM/InterVerzaL) on August 31, 2008 at 4:53pm — No Comments

MellaniuM and the CaveUT Project.

MellaniuM and the CAVEUT tele-immersion project Mellanium has started to port its 3D environment Virtual Real World products into the CAVEUT . CAVEUT is an open source freeware project to make tele-immersive projection-based virtual reality affordable and accessible. CAVEUT is available in various versions from simple home made to advanced real-time spatial tracking and stereo graphic imaging. By employing a commercially available 3D engine (UE2-3) richly detailed graphics, high-speed performan… Continue

Added by Ken Rigby (Tele3DWorld/MellaniuM/InterVerzaL) on July 8, 2008 at 5:47am — No Comments

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