Association of Virtual Worlds

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Mark Burhop

Mark Burhop's Blog (4)

Personal/Corporate Virtual Worlds

There is a growing trend toward more personalized virtual worlds. There are several reasons for this: 1.) Greater control of the environment (Users, access) 2.) Data security 3.) Usability 4.) Reliability 5.) Focus Currently, Second Life is not on the best vector for addressing some of these issues although it still remains a good platform for public facing initiatives, community building, and customer “friendly” interaction. Corporate use has some additional needs that are being addressed by… Continue

Added by Mark Burhop on March 28, 2008 at 12:00pm — 7 Comments

How many Avatars do you have?

The other day I asked "How many Avatars do you have?" I was also curious what these avatars are used for. The forum is still running so head over there if you want to reply too. I looked through the replies and saw some interesting trends. For SL, the average number of avatars is between two and three per person. For IMVU it is even higher (much higher if you include the person with 34 IMVU avat… Continue

Added by Mark Burhop on March 26, 2008 at 11:00am — No Comments

Metanomics Interview

Metanomics had an interesting inverview with David Levine.

http://www.slcn.tv/metanomics-david-levine David has a deep understanding of many virtual world subjects. As long as this inteview is, it still only scratched the surface. Everything from the developer comunity working on Second Life and Open Sim, plans to open u… Continue

Added by Mark Burhop on March 4, 2008 at 12:58pm — No Comments

Engineering in a Virtual World

I love virtual worlds for their engineering and architecture and design potential. Sure, they give a naturally colaborative environment. They are immersive, so you feel like you are really there despite being physically separate. Being 3D is a natural fit for people very used to working in 3D. But its the future potential that excites me. Architects, designers, and engineers have been creating virtual 3D products for years. This is how they validate their designs before creating them in the rea… Continue

Added by Mark Burhop on February 23, 2008 at 8:30am — No Comments

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