Yeah, it's time for another update on this weird chat interface that I'm developing. To give a basic overview, I am developing a chat interface that will allow players to converse with NPC's in an MMO world with the following goals/restrictions/features:
1) Must be scalable (this is an MMO we're talking about).
2) Must not
use parsed language or grammar. This is due to bad grammar, bad language, misspellings, and localization, which would mean rewriting all of those other… Continue