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All Blog Posts Tagged 'dialog' (5)

Talking to NPC's... Now in 3D!!!

This post is from my blogs on the GarageGames site:



I wanted to withhold my post until the demo level was built, but alas, my uber Alienware laptop is puking bluescreen-hex into my lap every time I try to use Constuctor (or trueSpace, or Age of Conan, or WoW- occasionally). So, a new task on my list is to fast track a new laptop that doesn't go nova on me when I make DX calls more complicated than what Solitaire needs (I'm sure that's next on the blue-screen list).



In any… Continue

Added by Ted Southard on July 8, 2008 at 11:30am — No Comments

And the NPC lived happily ever after...

Or not, if you plunged your +2743409 Sword of Everlasting Beatdown into his chest. But that wasn't even the point of your adventure. It was the journey to get to that moment of defeating the big bad NPC... At least, it would be if you weren't playing that story out in an MMO, where 50,000 people had played it out before you...



My latest blog is straddling the fence between a dev blog and a rant. I had the very cool opportunity to get to sponsor this years IMGDC in Minneapolis,… Continue

Added by Ted Southard on April 10, 2008 at 11:30am — No Comments

NPC Chat status (and screenshots!)

Yeah, it's time for another update on this weird chat interface that I'm developing. To give a basic overview, I am developing a chat interface that will allow players to converse with NPC's in an MMO world with the following goals/restrictions/features:



1) Must be scalable (this is an MMO we're talking about).

2) Must not use parsed language or grammar. This is due to bad grammar, bad language, misspellings, and localization, which would mean rewriting all of those other… Continue

Added by Ted Southard on February 22, 2008 at 12:00pm — No Comments

So, exactly what is there to talk about with NPC's anyway?

Honestly, it's not like they watch the game or anything... But still, chatting with an NPC can add a new dimension to gameplay, and while Interactive Fiction has been tackling and trying to drag that particular quarterback to the ground for decades now, MMO's have largely forgotten all about it...



In my last blog, I discussed some of my ideas for getting dialog with NPC's back into MMORPG's (or even plain MMO's, for those that aren't RPG's), and here's a very quick and very dirty… Continue

Added by Ted Southard on January 30, 2008 at 12:00pm — No Comments

Here's a little story that I'd like to tell...

So there's been these discussions in the forums lately about game ideas, and how they're stale. Agreed. And how games would benefit from more openness. Agreed. And then the discussion revolves around the "end-game" of that gameplay- what you can do:



example: In my game, you'll be able to do anything you want! It's gonna be awesome! You can be a thief, a cop, a barbarian, a farmer, and you can talk to the NPC's, and they'll talk back!



Okay, fine. How do you go about… Continue

Added by Ted Southard on January 3, 2008 at 12:00pm — No Comments

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