Association of Virtual Worlds

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January 2008 Blog Posts (2)

So, exactly what is there to talk about with NPC's anyway?

Honestly, it's not like they watch the game or anything... But still, chatting with an NPC can add a new dimension to gameplay, and while Interactive Fiction has been tackling and trying to drag that particular quarterback to the ground for decades now, MMO's have largely forgotten all about it...



In my last blog, I discussed some of my ideas for getting dialog with NPC's back into MMORPG's (or even plain MMO's, for those that aren't RPG's), and here's a very quick and very dirty… Continue

Added by Ted Southard on January 30, 2008 at 12:00pm — No Comments

Here's a little story that I'd like to tell...

So there's been these discussions in the forums lately about game ideas, and how they're stale. Agreed. And how games would benefit from more openness. Agreed. And then the discussion revolves around the "end-game" of that gameplay- what you can do:



example: In my game, you'll be able to do anything you want! It's gonna be awesome! You can be a thief, a cop, a barbarian, a farmer, and you can talk to the NPC's, and they'll talk back!



Okay, fine. How do you go about… Continue

Added by Ted Southard on January 3, 2008 at 12:00pm — No Comments

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