Association of Virtual Worlds

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Wilder Public Relations AZUL Fashion Show and One Year Anniversary Supported by BOSL BOULEVARD AGENCY/Virtual Impressions/Stiletto Moody/Tukinowaguma Hair Style

-AZUL- 15 NOVEMBER 2009 FOR IMMEDIATE RELEASE PR Contact: Annette Wilder, Wilder Public Relations Inc., -AZUL- Re: -AZUL- 1st Anniversary Fashion Show H.E.A.V.E.N supported by BOSL/Virtual Impressions/Tukinowaguma/Stiletto Moody ----------------------------------------------------------- You are… Continue

Added by Wilder Public Relations on November 15, 2009 at 2:57pm — No Comments

Wilder Public Relations Grand Opening of C.Smit Lounge and Men's Fashion Sale!

:C.Smit:. Lounge 13 NOVEMBER 2009 FOR IMMEDIATE RELEASE PR Contact: Annette Wilder, Wilder Public Relations Firm Inc. for .:C.Smit:. Re: Grand Opening of C.Smit Lounge! ------------------------------------------------- Get on your party outfits and join us Sunday November 15 at 11am SLT for… Continue

Added by Wilder Public Relations on November 14, 2009 at 11:02pm — No Comments

Grace McDunnough Grace's Liner Notes - Music in Virtual Worlds

I just joined the Koinup blogging team and I'll be writing stories about the magic of music in virtual worlds, affectionately labeled Grace's Liner Notes. Liner notes are a wondrous mix of music inspired art, words and untold stories, and that's exactly what I hope to share as well as share tips and insights about live music in general -… Continue

Added by Grace McDunnough on November 14, 2009 at 6:23am — No Comments

Ken Rigby (Tele3DWorld/MellaniuM/InterVerzaL) Immersive Environments using Web.Alive

There are game engines, originally created for development of computer/video games, which can be used for non-game virtual worlds. Unreal Engine (UE) by Epic Games ( http://www.unrealtechnology.com ) is probably the strongest, robust and most popular. UE is a complete 3D development framework for PCs, Xbox 360 and PLAYSTATION 3, providing a vast array of core technologies, content creation tools, and support infrastructure. Main features of the Unrea… Continue

Added by Ken Rigby (Tele3DWorld/MellaniuM/InterVerzaL) on November 9, 2009 at 4:21am — No Comments

Rusch Raymaker AVENUE Magazine November 2009

AVENUE Magazine November AVENUE Magazine's November Issue is out! And it's a showdown of sorts especially in the fashion arena covering a wide variety of fashion genres from grunge to goth, alternative to couture. AVENUE brings you first hand news on the recen… Continue

Added by Rusch Raymaker on November 9, 2009 at 12:08am — No Comments

Jay Moffitt EULApalooza

That’s right, I said it. Mysteriously, most of the sites that list EULAs that I use as reference have dropped away over the past year or so. All of these EULAs that I am sending your way are off the publisher’s front page, no deep-linking, and no commentary at all. Enjoy and use this as a resource for your gaming decisions. Read the rest at http://gamersrightslawyer.com/ Continue

Added by Jay Moffitt on November 8, 2009 at 2:45pm — No Comments

Charles Gatlin Any One Need a Sponsor?

What would happen if your Virtual World received a grant from a major sponsor like say IBM, or Cisco, HP, Universal Studios, AMD, Intel, Microsoft, Disney the Defense Department etc? What would you do with the money? What would Happen if the Virtual Worlds hosted their own Virtual Trade Show and invited the Big players to help foot the bill as they compete for the attention of 12 million attendees? Would it make a difference to your bottom line? Below is what a university did with their grant. Y… Continue

Added by Charles Gatlin on November 6, 2009 at 10:45am — No Comments

Charles Gatlin What Will the Future Be Like if the Virtual Worlds Remain Scattered?

The question will simply not go away. Web3D is happening now. As we immerse ourselves in our various virtual spaces each day whether it be for work, collaboration, conferencing, social networking, medical research, marketing, running a business, shopping for a car, etc...- Have we considered the cost to ourselves and others who have not yet experienced the benefits of the Virtual experience? I don't like to sound like a killjoy but unless the Virtual Worlds take their rightful place among the o… Continue

Added by Charles Gatlin on November 4, 2009 at 1:21pm — No Comments

MaXPoly of Virlands The Activeworlds 2009 Community CY Awards

The Activeworlds 2009 Community CY Awards


The days are getting colder and the season is changing while the Ballroom floors are polished and the stage is readied for you. The time has come once again for Activeworlds Citizens to shine and show what and who we are as a living vital community with ingenuity and love, artistic and outrageous creativity, that one year before we may not have had the tools or knowledge to achieve.
Now we come together to share and… Continue

Added by MaXPoly of Virlands on November 3, 2009 at 1:00am — No Comments

Wilder Public Relations Ora Trei Designs Dazzling Holiday Sale and Silver Bell Hunt!

Ora Trei Designs 1 NOVEMBER 2009 FOR IMMEDIATE RELEASE PR Contact: Annette Wilder, Wilder Public Relations Firm Inc. for Ora Trei Designs Re: Ora Trei Designs Dazzling Holiday Sale and Silver Bell Hunt! -------------------------------------------------------------------------------------------- Join u… Continue

Added by Wilder Public Relations on October 31, 2009 at 8:20pm — No Comments

Ken Rigby (Tele3DWorld/MellaniuM/InterVerzaL) The Immersive Internet

What is the Immersive Internet? A collection of Emerging Technologies: Virtual worlds and Campuses, immersive learning simulations, serious games, 3 D business Applications Combined with a Social Culture of IMs, twitter, blogs Which deeply engage the user and give people experiences that they feel are real even though in a virtual environment Result: New Dimensions in engagement which will lead to increased workforce collaboration, effectiveness, retention in Employees, customers, partners an… Continue

Added by Ken Rigby (Tele3DWorld/MellaniuM/InterVerzaL) on October 28, 2009 at 5:13pm — No Comments

Jay Moffitt Transparency in Video Games

“Pay no attention to the man behind the curtain”. You know what movie that is from, right? There is a very interesting article on The reticule that talks about this concept. Personally, I loved the idea that “The main tenet of their design is not playability but profit and, while this is true of most every game now, they do very little to hide this. The level grind, the uninspired quests, the ludicrously hard boss fights, it all comes together to make you shell out more money for less gratifica… Continue

Added by Jay Moffitt on October 28, 2009 at 11:42am — No Comments

Scottmerrick Oh slartclectic is up, but only for less than a week!

I put up a video at http://scottmerrick.blogspot.com/2009/10/artclectic-in-second-life-please-drop.html that will let you know what I've been doing in SL this past week. Please come in and visit if you will at http://slurl.com/secondlife/The%20Port/146/94/501 . It's been a wild week of building and uploading textures!!! If you do get in… Continue

Added by Scottmerrick Oh on October 27, 2009 at 1:52pm — No Comments

Jay Moffitt Death of an Avatar

What happens to your online world when your real-life world ends? When you give it up by choice, or through circumstances such as disability, or even worse, death? Read the rest at http://gamersrightslawyer.com/2009/10/26/avatardeath/ Continue

Added by Jay Moffitt on October 27, 2009 at 9:24am — No Comments

Matthew Warneford What are players doing in a three week old virtual world?

We've been pretty quiet on the blog for the last two months. But, don't panic, we've not been kidnapped, we've just been busy launching a new virtual world for girls, Brit Chicks! The launch has gone great. In the 3 shorts weeks since opening the doors the world has already attracted over 55,000 players who have cumulatively spent more than 4 years in the world! I thought it would be fun to share what these 55,000 people have been up to. And,… Continue

Added by Matthew Warneford on October 26, 2009 at 1:26pm — No Comments

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