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Bringing Data into Second Life

Started Jun 3, 2008

How many Avatars do you have?
32 Replies

Started this discussion. Last reply by Amilie Anatine Apr 28, 2008.

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Mark Burhop is now friends with Lollito Larkham and David Elfanbaum
Aug 20, 2009

Profile Information

Your Company or Oranization
Siemens - Views represent my own unless explicitly stated otherwise
Business/Organization website
http://www.linkedin.com/in/burhop
Personal Website/Blog
http://mark.burhop.net
Website3:
http://twitter.com/burhop
Other Contact Information:
Second Life (Burhop Piccard)
https://wiki.secondlife.com/wiki/User:Burhop_Piccard
Preferred Virtual Worlds:
Second Life
OpenSim
Any VW that will let me import my geometry :-)

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Mark Burhop's Blog

Personal/Corporate Virtual Worlds

There is a growing trend toward more personalized virtual worlds. There are several reasons for this:



1.) Greater control of the environment (Users, access)

2.) Data security

3.) Usability

4.) Reliability

5.) Focus



Currently, Second Life is not on the best vector for addressing some of these issues although it still remains a good platform for public facing initiatives, community building, and customer “friendly” interaction.



Corporate use… Continue

Posted on March 28, 2008 at 2:00pm — 7 Comments

How many Avatars do you have?

The other day I asked "How many Avatars do you have?" I was also curious what these avatars are used for. The forum is still running so head over there if you want to reply too.



I looked through the replies and saw some interesting trends. For SL, the average number of avatars is between two and three per person. For IMVU it is even higher (much higher if you include the person with… Continue

Posted on March 26, 2008 at 1:00pm

Metanomics Interview

Metanomics had an interesting inverview with David Levine.



http://www.slcn.tv/metanomics-david-levine



David has a deep understanding of many virtual world subjects. As long as this inteview is, it still only scratched the surface. Everything from the developer comunity working on Second Life and Open Sim, plans to open up the envirionment, social issues, and unique… Continue

Posted on March 4, 2008 at 2:58pm

Engineering in a Virtual World

I love virtual worlds for their engineering and architecture and design potential. Sure, they give a naturally colaborative environment. They are immersive, so you feel like you are really there despite being physically separate. Being 3D is a natural fit for people very used to working in 3D. But its the future potential that excites me.



Architects, designers, and engineers have been creating virtual 3D products for years. This is how they validate their designs before creating them… Continue

Posted on February 23, 2008 at 10:30am

Comment Wall (11 comments)

At 5:34pm on February 22, 2008, Dave Elchoness said…
Thanks for joining Mark. And for adding on to the Work group,
At 5:52pm on February 22, 2008, Fleep Tuque said…
Good to see you here! I happened to meet Dave in Chicago last year and was lucky to get a speedy invite. ;)
At 6:31am on February 23, 2008, E.M.Kaye said…
Hi Mark, thank you so much for joining and a very warm welcome to you!
At 10:45am on February 25, 2008, Andrew Peters said…
greetings from singapore
At 3:34pm on February 26, 2008, Xaver Inglin said…
Hi Mark ... found some time to check this out today ... let's see if this helps to bring SL topic further
At 3:42pm on February 26, 2008, Xaver Inglin said…
hmm ... how to add friends - did not get it so far ... that's what you try to do first - hint?
At 1:12pm on March 1, 2008, Dave Elchoness said…
That's a ning thing. BUT we'll be making some customizations as we can shortly, so -- I'll add that to the list. Right now, this is essentially off the shelf.
At 2:45pm on March 3, 2008, Mark Burhop said…
Updated my Linkedin.com profile. Link to me if we have anything in common.
At 6:09am on March 6, 2008, Katerine said…
Hi Mark, now i am following your tweets, too. Next monday there will be Richard Bartle, one of the designers of MUD @ Metanomics.
At 12:50pm on March 13, 2008, Mark Burhop said…
I've been discussing the lack of mesh support in Second Life. People have asked why it is not a priority for Linden Labs. I'm just not sure.

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